Volume Rendering Techniques Based on Multitextures

Bachelor-Thesis

Consumer graphics hardware has recently made possible to achieve interactive

frame rates for volume rendering on PCs. The introduction of 3D textures

and dependent textures made possible the implementation of more advanced

techniques like multidimensional transfer functions and tagged volumes.
As a drawback, 3D textures are not extensively used in the game industry

and therefore the available hardware acceleration is sub-optimal when

compared to 2D textures. Thereby, rendering approaches based on 2D textures

are often more than 100% faster than those based on 3D textures. The aim

of this work is to implement tagged volume visualization and volume rendering

with bi-dimensional transfer functions making use of the multitexture

approach. Since this technique is based on 2D textures and register combiners,

it can be expected that the obtained frame rates are much higher when compared

to the current implementation.
(In cooperation with the Neurocenter, Dept. of Neurosurgery)

www.nch.med.uni-erlangen.de/forschung/neurozen.php http://www.nch.med.uni-erlangen.de/forschung/neurozen.php

Advisor(s)