Oberflächenlichtfelder für moderne Grafikhardware

Bachelor-Thesis

Surface light fields are a model that is suitable for capturing the reflectance properties of an arbitrary object's surface. Having an accurate 3D model of the object, rendering techniques like light field mapping may be used to provide a realistic rendering of the object with its natural appearance. This way, even optically complex structures like crystals or objects with sub-surface scattering can be rendered in a realistic look with interactive framerates.
The main task of this thesis is to implement a hardware-accelerated version of the light field mapping algorithm by exploiting the possibilities of current graphics hardware. Furthermore, new methods are to be implemented that allow real-time aquisition and rendering of surface light fields.

Advisor(s)