Precomputed Conservative VisibilityBachelor-ThesisVisualization of very complex scenes is a challenging problem in many Computer Graphics applications such as games, virtual reality or urban planning. To efficiently render such complex scenes, many accelleration schemes can be performed, which reduce the amount of primitives being sent to the graphics pipeline. One possibility is to perform occlusion culling by discarding geometry which is not visible from the viewer's position. Advisor(s) |