Approximate Ray-Tracing on the GPU with Distance ImpostorsIn order to realize global effects such as reflections or refractions, ray-tracing is a perfectly suitable algorithm. While ray-tracing is a very simple algorithm ("shoot a ray"), it is computationally very expensive. However, for many real-time applications an approximate rather than a precise ray-triangle intersection is considered to be sufficient. Distance Impostors are such an approximate method, which can be efficiently implemented on the GPU. The goal of this thesis is to implement a version of Distance Impostors and compare its quality and performance against the ray-tracing ground truth. Advisor(s) |