Antialiasing with Per-pixel Linked Lists

Master-Thesis

Most antialiasing algorithms super-sample one or more screen-space quantities, such a depth, stencil, or color values. However, these algorithms suffer from aliasing artifacts when geometry is too small to hit a super-sample. The current generation of graphics hardware allows creating per-pixel linked lists. Thereby, effects, such as order independent transparency or indirect shadows, have been demonstrated to run in real-time. In this work we want to investigate the suitability of this new graphics hardware feature for antialiasing, particularly where super-sampling techniques fail.

Advisor(s)