Theses
- Type: Master-Thesis
- Added: 04/02/2012
- Kind: All
- Type: Bachelor-Thesis
- Added: 04/02/2012
- Kind: All
- Type:
- Added: 04/02/2012
- Kind: All
- Type:
- Added: 04/02/2012
- Kind: All
- Type:
- Added: 04/02/2012
- Kind: All
- Type: Master-Thesis
- Added: 03/07/2012
- Kind: All
- Type:
- Added: 02/22/2012
- Kind: All
- Type: Bachelor-Thesis
- Added: 02/09/2012
- Kind: All
- Type: Bachelor-Thesis
- Added: 02/09/2012
- Kind: All
- Type: Bachelor-Thesis
- Added: 02/07/2012
- Kind: All
- Type:
- Added: 02/07/2012
- Kind: All
- Type:
- Added: 02/07/2012
- Kind: All
- Type:
- Added: 02/07/2012
- Kind: All
- Type:
- Added: 02/07/2012
- Kind: All
- Type: Bachelor-Thesis
- Added: 12/21/2011
- Kind: All
- Type:
- Added: 10/28/2011
- Kind: All
- Type: Bachelor-Thesis
- Added: 02/14/2011
- Kind: All
- Type: Master-Thesis
- Added: 02/02/2011
- Kind: All
- Type:
- Added: 01/31/2011
- Kind: All
- Type: Bachelor-Thesis
- Added: 01/31/2011
- Kind: All
- Type:
- Added: 01/28/2011
- Kind: All
- Type:
- Added: 01/28/2011
- Kind: All
- Type: Master-Thesis
- Added: 12/22/2010
- Kind: All
- Type:
- Added: 02/25/2010
- Kind: All
- Type:
- Added: 02/24/2010
- Kind: All
- Type:
- Added: 02/11/2010
- Kind: All
- Type: Bachelor-Thesis
- Added: 11/12/2009
- Kind: All
- Type: Bachelor-Thesis
- Added: 11/12/2009
- Kind: All
- Type: Bachelor- or Master-Thesis
- Added: 12/15/2008
- Kind: All
- Type: Bachelor- or Master-Thesis
- Added: 01/23/2008
- Kind: All
- Type: Bachelor-Thesis
- Added: 12/08/2007
- Kind: All
- Type: Bachelor-Thesis
- Added: 07/26/2007
- Kind: All
- Type: Master-Thesis
- Added: 07/26/2007
- Kind: All
On-the-fly-baking using virtual Attributes for Tessellated Meshes |
Precomputed Radiance Transfer using virtual Attributes for Tessellated Meshes |
TerraDat - Effiziente Speicherung und Zugriff auf Geländedaten für GPU Rendering |
TerraScale - Effiziente Speicherung von Höhendaten |
TerraSynth - Synthese und Darstellung von Vegetation basierend auf Geländedaten |
Generelle NURBS-Evaluierung auf GPUs |
Parallel Mesh Processing |
Precomputed Conservative Visibility |
Solving the Rubberband Problem using CUDA |
A Survey of BVH Construction Algorithms |
Configurable Code Generation for Shader Programs using the Lisp Macro System |
Rendering using the GigaVoxel-Technique in OpenCL |
Rendern von 3D Straßendaten im Kontext von Navigationssystemen |
What to do with an 8-SIMD? |
Parallel Wavelet Reconstruction for 3D Objects. |
Synthese mikroskopischer Mehrkanal-Fluoreszenzbilder verschiedener Zellarten |
Example-Based Interactive Mesh Posing |
Segmentation of 3D Meshes for Model Composition |
Automatic Alignment of 3D Objects |
Detektion von signifikanten Ebenen in LIDAR Gebäude Scans auf GPUs |
Approximate Ray-Tracing on the GPU with Distance Impostors |
GPU Parametric Trimmed Surfaces |
Parametrisierung von 3D-Blattmodellen zur Detektion und Ergänzung unvollständiger Messdaten |
Real-Time Simulation of Human Vision |
Interactive Reconstruction of Progressive Addition Lenses |
Backface-culling for Displacement-mapped surfaces using CUDA |
Lossless Compression and Decompression on Graphics Hardware |
Rendering of Higher-Order Trimmed Rational Tensor-Product Bezier-Patches Using Hardware Tessellation |
Pfadplanung zur Simulation der Montage nichtidealer Bauteile |
Example-Based Skeleton Extraction |
Simulation der Streustrahlung in der Röntgen-Computertomographie |
Kamerakalibrierung und Abbildung von Farbkameradaten auf Höhenprofile |
Modellbasierte Optimierung von Pflanzenrekonstruktionen |