Advanced Game Physics 

Inhalt

  • Particle System
  • Rigid Body Movement
  • Collision Detection and Response
  • Softbody Deformation (Cloth)
  • Collision of Softbodies
Remark: all software implementation will be done in CUDA

Literatur

  • GPU Gems 3: Programming Techniques for High-Performance Graphics and General-Purpose Computation
  • David H. Eberly, Game Physics

Organisatorisches

  • AlgoKS