Texture Synthesis

(01.07.2007)

Virtual worlds in current games and movies have a insatiable demand for texture detail. Creating all textures manually is prohibitive.
Example based texture synthesis seems like an ideal approach to address this issue: The artists paints a small example texture and the system synthesizes it across arbitrary large surfaces.
Texture synthesis has been a very active research area in the past and while it is considered a solved problem, working texture synthesis products have not yet arrived on the market. Two major reasons for this are the ease of use for artists
    • most algorithms have many parameters to tweak for optimal results - and
    scalability - most algorithms deal with mega-texels, while current movies easily
require giga-texels per character.

Papers at LGDV

Texture Synthesis From Photographs
Texture Synthesis From Photographs
Example-based Texture Synthesis on Disneys Tangled
Example-based Texture Synthesis on Disneys Tangled
  • Christian Eisenacher, Chuck Tappan, Brent Burley, Daniel Teece, Arthur Shek
  • Proceedings of ACM SIGGRAPH 2010, Production Talks
  • 2010; S. -;
Instant Texture Synthesis by Numbers
Instant Texture Synthesis by Numbers
Virtual Texture Mapping 101
Virtual Texture Mapping 101
Assisted Texture Assignment
Assisted Texture Assignment
  • Matthäus Chajdas, Sylvain Lefebvre, Marc Stamminger
  • Symposium on Interactive 3D Graphics and Games 2010
  • 2010; S. 173-179;

Partners

  • Disney Animation Studios
  • INRIA

Coworkers