Compression methods for GPUs
(01.07.2009 - 30.06.2011)
Modern dedicated graphics processors (GPUs) make it possible to render complex scenes and objects in realtime. Currently, the bottle neck is often not rendering performance, but the available video memory. Goal of the project, which is done in collaboration with RTT, Munich, is to develop and examine methods for the reduction of memory consumption of scene data in video memory of a GPU.
Papers at LGDV
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