Example-based Texture Synthesis on Disneys Tangled

Example-based Texture Synthesis on Disneys Tangled

Veröffentlicht 2010

Abstract

Look development on Walt Disney’s animated feature Tangled called for artists to paint hundreds of organic elements with highresolution textures on a tight schedule. With our Ptex format, we had the infrastructure to handle massive textures within our pipeline, but the task of manually painting the patterned textures would still involve tedious effort.
We found that example-based texture synthesis, where an artist paints a small exemplar texture indicating a desired pattern that the system synthesizes over arbitrary surfaces, would alleviate some of the burden. In this talk we describe how we adapted existing synthesis methods to our Ptex-based workflow, scaled them to production sized textures, and addressed other engineering challenges.

Resources


Quelle

Proceedings of ACM SIGGRAPH 2010, Production Talks
2010; S. -;
ACM SIGGRAPH 2010
Los Angeles, USA

Autoren


Forschungsprojekte


Herausgeber

  • ACM