GPU-based rendering of PN triangle meshes with adaptive tessellation

GPU-based rendering of PN triangle meshes with adaptive tessellation

Published 2006

Proceedings of Vision, Modeling, and Visualization 2006
2006; S. 161-168; ISBN: 3-89838-081-5; Vision, Modeling, and Visualization 2006 (22.-24.11.2006)
Aachen


Authors


Editors

  • Leif Kobbelt
  • Torsten Kuhlen
  • Til Aach
  • RĂ¼diger Westermann