General information 


Th. Ertl, Stuttgart
G. Greiner, Erlangen
Guest lecturer:
R. Westermann, M√ľnchen
Marco Winter, Erlangen
ca. 14 students after pre-degree (”Vordiplom”)
branch of study may be computer science, math, computational engineering (CE)


The research field of visual computing deals with all aspects of image acquisition, processing and analysis of image data and image synthesis based on available scene information. Here, the notion of animagedescribes a roomy area as it comprises volume data as well as animated (video) sequences. Furthermore, additional modalities, like ultrasound, infrared, x-ray, etc., are also considered.

The fields of computer graphics, computer vision and visualization form the center of visual computing. In this course, we deal with a variety of aspects related to these fields. Some of these related topics are:

Course topics (preliminary)

  • Dynamic Geometry Registration (website)
  • Toolkit comparison: VTK (website) / Coin3D (website)
  • Topic: Surface lightfields (website1, website2)
  • GrabCut (website)
  • A Transparently Scalable Visualization Architecture for Exploring the Universe (website)
  • Photometric Stereo via Computer Screen Lighting for Real-Time Surface Reconstruction (paper)
  • Sketch-based Modeling with Few Strokes (website)
  • Texture Synthesis (website)
  • Discrete Willmore Flow (paper)
  • Non-Rigid Registration Under Isometric Deformations (paper)
  • ABF++ : Fast and Robust Angle Based Flattening (website)
  • General purpose programming of GPUs: CUDA / CTM / AMD Stream (website1, website2, website3)
  • Interactive Multires Volume Rendering of Large Data Sets
  • Particle-based fluid simulation (with focus on rendering techniques)
  • Interactive Visual Exploration of 3D vector fields
  • Physics-based meshing