Prof. Dr.-Ing. Carsten Dachsbacher
Publications 2009
- Quirin Meyer, Christian Eisenacher, Marc Stamminger, Carsten Dachsbacher
- Eurographics Symposium on Parallel Graphics and Visualization (EGPGV09)
- 2009; S. 65-69; ISBN: 978-3-905674-15-6;
Data-Parallel Hierarchical Link Creation for Radiosity |
Publications 2007
- George Drettakis, Nicolas Bonneel, Carsten Dachsbacher, Sylvain Lefebvre, Michael Schwarz, Isabelle Viaud-Delmon
- Rendering Techniques 2007
- 2007; S. 297-308; ISBN: 978-3-905673-52-4; ISSN: 1727-3463;
- Carsten Dachsbacher, Marc Stamminger, George Drettakis, Fredo Durand
- Transactions on Graphics (Proc. Siggraph 2007)
- 2007; S. 61-1-61-10;
- Carsten Dachsbacher, Marc Stamminger
- Shader X 5
- 2007; S. 373-387;
- Carsten Dachsbacher, Marc Stamminger
- Point Based Graphics
- 2007; S. 327-340; ISBN: 978-0-12-370604-1;
![]() | An interactive perceptual rendering pipeline using contrast and spatial masking |
Implicit Visibility and Antiradiance for Interactive Global Illumination |
![]() | Splatting of Diffuse and Glossy Indirect Illumination |
![]() | Sequential Point Trees (Buchkapitel) |
Publications 2006
- Carsten Dachsbacher, Marc Stamminger
- Proceedings of ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games 2006
- 2006; S. 93-100;
- Carsten Dachsbacher, Marc Stamminger
- Point Based Graphics
- 2006; S. -; ISBN: -;
- Chris Wyman, Carsten Dachsbacher
- Carsten Dachsbacher, Marc Stamminger
- Shader X4
- 2006; S. 235-246; ISBN: 1584504250;
- Carsten Dachsbacher, Marc Stamminger
- Shader X4
- 2006; S. 235-246; ISBN: 1584504250;
- Carsten Dachsbacher, Marc Stamminger
- Shader X4
- 2006; S. 457-466; ISBN: 1584504250;
- Carsten Dachsbacher, Tobias Bolch, Marc Stamminger
- Vision, Modelling and Visualization
- 2006; S. 105--112;
Splatting Indirect Illumination |
![]() | Sequential Point Trees (Buchkapitel) |
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![]() | Improving Image-Space Caustics Via Variable-Sized Splatting |
![]() | I3: Interactive Indirect Illumination |
![]() | I3: Interactive Indirect Illumination |
![]() | Cached Procedural Textures for Terrain Rendering |
Procedural Reproduction of Terrain Textures with Geographic Data |
Publications 2005
- Gerd Sußner, Carsten Dachsbacher, Günther Greiner
- Vision Modeling and Visualization 2005
- 2005; S. 437-444;
- Carsten Dachsbacher, Martin Meyer, Marc Stamminger
- VISION, MODELING, AND VISUALIZATION 2005
- 2005; S. 297-302;
- Marc Stamminger, George Drettakis, Carsten Dachsbacher
- Spiele-Programmierung Gems 4
- 2005;
- Anja Borsdorf, Carsten Dachsbacher, Marc Stamminger
- Workshop Hardware for Visual Computing
- 2005;
- Carsten Dachsbacher, Marc Stamminger
- Proceedings of ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games 2005
- 2005; S. 203-231;
Hexagonal LOD for Interactive Terrain Rendering |
Heightfield Synthesis by Non-Parametric Sampling |
![]() | Perspektivische Shadow Maps |
![]() | Progressive Radiosity auf programmierbarer Grafikhardware |
Reflective Shadow Maps |
Publications 2004
- Carsten Dachsbacher, Marc Stamminger
- Rendering Techniques 2004 (Rendering Techniques 2004 (Proceedings of Eurographics Symposium on Rendering))
- 2004; S. 103-110; ISBN: 3-905673-12-6; ISSN: 1727-3463;
- Frank Reck, Carsten Dachsbacher, Roberto Grosso, Günther Greiner, Marc Stamminger
- Eurographics 2004, Short Presentations and Interactive Demos (Eurographics 2004, Short Presentations and Interactive Demos)
- 2004; S. 33-36; ISSN: 1017-4645;
- Marc Stamminger, George Drettakis, Carsten Dachsbacher
- Game Programming Gems 4
- 2004; S. 399-410; ISBN: 1-58450-295-9;
- Matthias Zwicker, Jussi Räsänen, Mario Botsch, Carsten Dachsbacher, Mark Pauly
- GI '04: Proceedings of the 2004 conference on Graphics interface (GI '04: Proceedings of the 2004 conference on Graphics interface)
- 2004; S. 247-254; ISBN: 1-56881-227-2; ISSN: 0713-5424;
Rendering Procedural Terrain by Geometry Image Warping |
![]() | Realtime Isosurface Extraction with Graphics Hardware |
![]() | Perspective Shadow Maps |
![]() | Perspective Accurate Splatting |
Publications 2003
- Carsten Dachsbacher, Christian Vogelgsang, Marc Stamminger
- ACM Transactions on Graphics (Proc. SIGGRAPH 2003) (22, Nr. 03)
- 2003; S. 657-662;
- Carsten Dachsbacher, Marc Stamminger
- Rendering Techniques 2003
- 2003; S. 197-201,311;
![]() | Sequential Point Trees |
Translucent Shadow Maps |
